![]() ![]() If you are looking for something imbalanced, "Ling.Cooler" offers a physics-defying cooler that produces no waste heat. This means no weak points in the insulation. What's also nice with these new coolers is that fit over the walls, rather than replacing them like stock coolers do. use the 1x2 or even the 2x2 cooler instead). The mod doesn't do anything weird or imbalanced, rather it's main purpose is to allow you to build coolers in sizes other than 1x1 - which is important when using double-thick cooler walls (i.e. You'll want to get the "Temperature Control Unit" mod to make this work properly. I'm partial to marble, myself - it's cheap and still has a nice decadent feel to it. IIRC the wall material does matter: Wood is terrible, steel not so good, plasteel is decent and an type of stone is ideal (I could be wrong, but that's how it was once upon a time and I've never read anything official since then to contradict it). You'll never actually reach that level of cold, but you'll get a nice time buffer for when the next heat wave hits. Crank those coolers all the way down to -100C. The doors should work like an airlock automatic is the better choice here if you can afford them. You want double-thick walls (as Navorskite said) and double doors as well. So regardless of what tech or research you've done, if you have the actual refrigerator furniture item, you can store food in there, whether it's raw food materials or cooked food that you made. If you're really struggling but like to use mods, then the refrigerator mod would work fine, as long as you have electricity. I mention this because some maps or biomes are easier to create the desired freezer but then you'll wonder why you can't seem to do the same on another map.Īnd of course, digging out a mountain and making it into your freezer room would work fine as well, as long as you have somewhere to vent out the warm air to make your freezer room colder. If you always follow this method then whatever kind of map you play on, you'll have a better chance at maintaining your temperatures. Doesn't matter what kind of wall block you use, just make it double-walled. In order to maintain that temperature, you'll sometimes want to do a double-walled room and an air-lock style of 2 doors that lead into the freezer. When you mouse-over that room, does it say indoors or outdoors? If you're totally walled in, including roofed in, it should say indoors. So being at -14 C, your food should be frozen at some point of the year, even if it's hot in summer but it should be cooler in autumn and winter. ![]() Of course, Rimworld will mess with you by turning off your electricity or having warm days, so the "forever" only applies as long as your freezer maintains its temperatures. When the food is frozen, it pretty much means no spoilage forever. Freezer means something at or below freezing. When the food is refrigerated, they'll last longer, but not indefinitely. Refrigerated means something slightly above freezing temperature. ![]() Originally posted by Capkar:so i made a small closed off room with several coolers all at -10 celsius and yet it keeps telling me that my food in there is not refrigerated and will spoil in x amount of time. ![]()
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